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Isolation Zone
Isolation Zone
/ 2WW
Enchantment
When Isolation Zone enters, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Isolation Zone
/ 2WW
Enchantment
When Isolation Zone enters, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
フォーマット
スタンダード : 不可パイオニア : 可能モダン : 可能レガシー : 可能ヴィンテージ : 可能パウパー : 可能統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2016/01/22
原文If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won't be exiled.

2016/01/22
原文Auras attached to the exiled creature or enchantment will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

2016/01/22
原文If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

2016/01/22
原文The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

2016/01/22
原文In a multiplayer game, if Isolation Zone's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

data from gatherer